SUBJECT
Computer Graphics
lecture + practical
bachelor
3+2
Semester 3
Autumn semester
Lectures:
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Representations of point, line and plane. Cartesian and homogenous coordinates
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Affine and projective transformations. Projections
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Geometric models in computer graphics
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Elements of the graphics pipeline
Practical classes:
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Elements and functions of graphical application programming interfaces,
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and their application (OpenGL and DirectX Graphics)
Abilities to form
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Understanding basic concepts, transformations, primitives, and
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fundamentals of geometric models, applied in computer graphics
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Knowledge and application of graphical API-s, and problem solving by using them
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Algorithms of Informatics (Ed.: A. Iványi), Vol. 2. Chapter 22.: Computer Graphics (L. Szirmay-Kalos) Bp., 2007.
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J. D. Foley, A. van Dam, S. K. Feiner, J. F. Hughes: Computer Graphics: Principles and Practice in C (2nd Edition), Addison-Wesley Professional, 1995.
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Farin,G.E., Hansford,D.: The Geometry Toolbox for Graphics and Modeling (A.K.Peters 1998)
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Paul Martz: OpenGL, Distilled, Addison-Wesley, 2006.
Recommended literature:
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Szirmay-Kalos László: Számítógépes grafika (Computerbooks, Budapest 2000)
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Szirmay-Kalos László, Antal György, Csonka Ferenc: Háromdimenziós grafika, animáció és játékfejlesztés (Computerbooks, Budapest 2003)
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Farin,G.E., Curves and Surfaces for CAGD (A Practical Guide, 5th ed., Morgan Kaufmann (2002)
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Nyisztor Károly: Grafika és játékprogramozás DirectX-szel (SZAK Kiadó, Bicske 2005)